ONLINE Workshop: Introduction to Blender
17 February to 10 March 2021
10am – 1pm
Apply by January 18
This is a four-part workshop running on Wednesdays 17 + 24 February and 3 + 10 March
Participants must be able to attend all sessions
Blender is a popular free and open source 3D creation suite that has many uses, ranging from 3D modelling and animation, asset creation for games, motion graphics, video editing, 2D animation, and visual effects, and its uses can be extended through the use of plugins.
This four-part, online workshop series, led by Antonio Roberts, will introduce you to the software and its features, giving you the tools and confidence to make your own 3D animations. You will learn basic concepts of navigating and working in 3D space, eventually progressing to learning workflows for more advanced concepts and techniques including:
- UV mapping
- Importing and exporting assets
If you’ve ever been interested in creating in 3D, this workshop is the perfect introduction!
Blender can be downloaded for free from blender.org and works on Mac, Windows and Linux. It works best when using a dedicated GPU. You can read recommended hardware requirements and check whether your computer or laptop will be able to support it HERE
Although a trackpad can be used a three button mouse is more efficient and will be used throughout the workshop.
HOW TO APPLY AND ELIGIBILITY
This workshop is fully funded as part of the STEAMhouse programme. To take part you must be an eligible SME – this means you must be registered as self-employed or have your own business based in England.
You must be able to attend all four sessions.
Spaces are very limited and we expect to be oversubscribed.
To apply to take part please email the following information to email@example.com by Monday 18 January. Please write “Blender Workshop” in the subject header.
1. A short expression of interest explaining why you want to take part in the workshop and how you think it will benefit your business. We are looking for participants who have a clear sense of how they might apply the knowledge they will gain to the development of new projects.
2. If you are not already a STEAMhouse member, please introduce yourself and let us know what you do. Please also let us know where you are based and confirm whether you are self-employed or have your own business.
Antonio Roberts is an Artist and Curator based in Birmingham, UK. He has been a Blender user for nearly 10 years and in that time has used the software to make work for places such as the Tate galleries, Barbican, Furtherfield gallery, MTV, Commonwealth Games, V&A, and at various exhibitions and events globally. See HERE to learn more about Antonio Roberts and see how he uses Blender in his work.
What is STEAMhouse?
STEAMhouse is a space to experiment, test and develop new knowledge. At the project’s heart are five key principles conversation, exploration, collaboration, openness and newness.
Open since early 2018, the first phase of STEAMhouse was created by Birmingham City University in partnership with Eastside Projects and funded by the European Regional Development Fund and Arts Council England. It invited original business thinkers to collaborate and innovate, engaging with hundreds of SMEs in the Greater Birmingham & Solihull Local Enterprise Partnership area.
Phase 1.5 launched in April 2020 and is focussed on supporting businesses – which includes self-employed, sole trading artists – to access and explore the potential of digital technologies to help develop businesses, artworks, practices and creative services.
Find out more HERE